Essay by: Lynn Ruscheinsky, PhD
Seeing is a great deal more than believing
these days. Visualizing technologies allow us to see more
than ever before—we can map a planetary hemisphere elsewhere
in the solar system or magnetically image the workings of
our own brain. Vision is considered the master sense of the
postmodern era yet, the primacy of vision is not new; the
privileging of sight in Western thought dates back to the
ocularcentricism of the Greeks that insisted vision was the
reflection of basic reality. Recently a new vision has inserted
itself into the Western imaginary—Virtual Reality, “a
reality which is apparently true but not truly True, a reality
which is apparently real but not really Real”(Batchen
1998: 273). Consequently, postmodernism has seemed the demise
of vision as the legitimation of knowledge. Images, it is
claimed, are now set completely adrift from their referents,
whose putative reality has ceased to provide a standard of
truth or illusion (Jay, 1993: 544). Jean Baudrillard tells
us, “It is no longer a question of imitation, nor of
reduplication, nor even of parody. It is rather a question
of substituting signs of the real for the real itself”
(1983: 218). The “hyperreal” world of simulations
means we have become seduced by images that refer to nothing
but themselves.
How then do we understand the real event
if reality is everywhere infiltrated by images, virtuality
and fiction?
In the culture of simulation, there is nothing “natural”
about the way we look at animals. John Berger writing in 1980
insisted that the proliferation of animal representations
was compensatory to their historic loss (10-11). During the
twentieth century, the automobile displaced draught animals,
the natural environments of field animals, wild or domesticated
were destroyed by urban sprawl, and hunting, poaching and
the commercial exploitation of many species has rendered them
extinct or almost so (ibid.). As animals and their habitats
became ever more exotic and remote our relationship with them
shifted from cohabitation to isolation, and from service to
spectacle.
Parallel to the disappearance of work animals
from the urban environment was the burgeoning of the domestic
pet (12-13). Animals were separated from their natural way
of life and brought into relationship with human need, and
human desire. Under the alienated conditions of late capitalism,
our sentimental attachment and dependence on animals for companionship
has increasingly diminished the power to act independently
for both species. Even our ethical desire to protect and preserve
the ecosystems of wild animals by simulating their natural
habitats in public zoos and refuges has made these animals
as dependent as pets on their keepers for food and social
interactions, including the supply of mates for reproduction
(Cox and Ward 2003: 2).
Our relationship to the wider world of nature
under late techno-capitalism is further complicated by the
creation of test-tube animals, genetically engineered animals,
artificial life-forms and the merging of biological and computational
forms. These are animals and organisms whose reproduction
and evolution—whose futurity is dependent upon their
utility and value to their human creators. This is the stuff
of science fiction. The chimera of animals and non-animals,
machines and organisms birthed within the wombs of techno-science
not only make firm distinctions between animals, machines
and humans increasingly difficult but also has contributed
to our steadily depleted sense of reality (Haraway 2004: 174-175).
Reality is assured, insured, not by the original in nature
but by its copy—the replicant, the artificial, the image—as
all of reality in late techno-capitalist culture lusts to
become a copy of the real for its own survival.
Shannon Belkin’s portrait of Kirkuk
is a copy not of reality, but of a photograph, which is already
a copy of the horse. The painting bears only an external and
deceptive resemblance to a recognized model; its semblance
is only a surface effect, an illusion developed through an
aesthetic of realism that transforms the depth of contact
with nature into a virtual surface of contact, a second nature.
We are asked to make an imaginative leap from nature to the
very surface of the canvas where its copy and the viewer come
into contact. Belkin brings together the visceral body of
the horse and the technology of photography and paint, projecting
them over each other in order to consolidate an effect, an
enticement to touch, to smell, to hear – an enticement
to the real that is thwarted.
In the space between the viewer and the
image, a gradual oscillation develops between the two effects.
In the first instance we feel ourselves absorbed by the image
we are so intently looking at; we surrender to the phantasmagoric
spectacle of Kirkuk frozen in a moment of supreme life. No
living organism could accomplish this act. This is a spiritual
vision made possible only through re-presentation (see Haraway
2004: 175). The specular commerce between viewer and horse
at the interface of canvas is transcendent. Here Kirkuk has
surpassed mortal life, he holds his pose forever, with muscles
tensed, nose aquiver, veins in the face, slender ankles and
folds in the supple skin all prominent. We are drawn into
the scene and held there in communion for the eye of Kirkuk
has captured our gaze (ibid.). His gaze holds and we are transfixed
by the illusion mistaking it for reality.
In the second instance, Belkin plunges us
into a movement away from psychological depth and absence
of consciousness associated with aesthetic experience toward
the surface and presence of our own phenomenal reality. Perhaps
it is the expressive qualities of Belkin’s realism that
also make it impossible to disassociate oneself so categorically
from one’s own visceral body. We are brought to our
senses at the surface of the canvas, we attend to the brushwork
and subtle changes of colour, to the textures and forms, we
are brought to an appreciation of the act of image making
in and of itself. Our rational assessment makes the disjuncture
between the copy and the real all the more evident.
In Belkin’s new works of toy animals,
she takes this oscillation a step further. Viewers are positioned
in a way that forces them to abandon their negation of nature
altogether. Once again, Belkin has used beauty as a device
for drawing viewers in. Yet she has made the slightly distanced
space of purely aesthetic entertainment an uncomfortable one.
She brings into full view the artificiality of our experiences.
We are no longer even in front of a copy of a copy, but rather
stare with fascination at the transformation of reality into
images. These are disturbing paintings for they offer a fiction
as reality. Yet we are drawn in fascinated by their familiarity,
by their semblance of life.
Belkin’s canvases call up the
virtual world of childhood play, of Saturday morning cartoons,
Rin Tin Tin and Lassie. They remind us of the world of Disney.
But that world, however nostalgic it may be, has reduced animals
into human puppets that encapsulate all the trivial-mindedness
of current social practices designed for family viewing and
excessive consumption (Berger 1980: 13). Children are the
key players here of course. Stuffed toys, plastic farm animals,
cartoons, picture books, images of every sort are produced
for children. For children seem to not only like animals,
but also to be like animals in their wide-eyed innocence and
dependence on adult caregivers. Children learn to be responsible
adults through reflexive play with pets, toys or the more
recent realistic animal toy robots and virtual pets and hence
are required to feed them, train them, take them to bed, and
so on, as part of a process of socialization (Cox and Ward
2003: 2).
Belkin’s paintings of toy animals
parody and challenge the usual representational forms of childhood
experience and question the ways in which we have come to
regard reality. Former firm distinctions between animals,
images, machines and humans are now unreliable—life
can now be generated in the lab or even more abstractly by
sophisticated computer programming. If watching animals once
allowed humans to imagine being at one with nature, how does
the human respond to the knowledge that nature itself is an
illusion, a virtual reality (ibid: 4)?
The nature of memory and experience is being
recast by the social manipulation of images. The inference
is that even in the imaginary, virtual reality as a model
represents the possibility of a distinctive and definitive
difference that produces the real or, more precisely, a more-than-real,
its own memory, on the basis of experience (see Massumi, 1987:
92). Hence, the reality of the model is a question that needs
to be dealt with. The model is already a translation of the
real through our conscious perception of matter; our senses
translate the thing-in-itself enabling us to perceive it as
distinct. There is a further contraction of the real when
our perception is affected and complicated by our memory enabling
recognition. This process of perception-contraction is instantaneously
made virtual as moments of our consciousness. (Bergson, 2004:
25). According to Plato we see through our eyes and not with
them. It is our consciousness that creates the entire network
of resemblances and representation. Thus, both copy and model
are the products of the same subjective process.
What we are left with is a distinction not between the model
and copy, or the real and the imaginary, but between two modes
of simulation. The first mode, the model, is the real dog.
The second, the copy such as Belkin’s painting of a
Sheep Dog, is normative, regularizing and reproductive, it
relies on surface resemblances to visible objects in the world
that cannot be recuperated into purely rational understanding
but rather, according to Henri Bergson’s concept of
perception-contraction, ruptures the smooth surface of the
canvas to penetrate deep into the viewers unconscious. Taking
this a bit further, Jean-Françious Lyotard insists
that the figural is to be understood as an internal principle
of disruption, which pits the materiality of signifiers against
what they try to signify—the latent intelligibility
or intuitive understanding lurking beneath the content of
the image (in Jay: 568).
The copy, like its model is thus subject to innovation. The
simulations as exemplified by Belkin’s stylized images
of toy animals is less a copy twice removed than a phenomenon
of a different kind altogether that opens a new space for
the simulacrum’s own mad proliferation.
Consequently, representation must not be
posited as an absolute: we cannot guess its origin or its
goal. There is nothing in an aggregate of sensible qualities
that will foretell the new qualities into which they will
change (Massumi 1987: 95). “Newness enters the world,”
according to Salman Rushdie, “through hybridity, impurity,
intermingling, the transformation that comes of new and unexpected
combinations of human beings, ideas, politics, movies, songs
[from]…a bit of this and a bit of that” (1990:
52). Art multiplies potentials, it offers a possibility of
movement in all directions. In A Thousand Plateaus, Gilles
Deleuze and Félix Guattari call this process a double
becoming because there is always at least two terms in the
fabulous process of art making that transforms them both (1987).
According to Deleuze and Guattari artists dip into chaos,
into the world’s quantum level, into its pool of virtuality
to create an as yet unseen amalgamation of potentials (Massumi
1987: 95).
Belkin’s new works unmask the artificiality
of experience causing us to pause and take note of our own
undoing. At the same time they create a new simulation, a
territory from which there is no turning back. The only choice
is to keep on becoming, in an endless relay from one term
to the next, to combine as many potentials as possible, to
affect and be affected until there is a breakthrough or the
creative process is spent. There is no generalized indetermination.
Everything has its own potential defining how far it can go
but there are points of undecidability that offer a thin but
fabulous hope that we can change the course of our own destruction.
Bibliography
Batchen, Geoffrey, “Spectres of Cyberspace,” in
The Visual Culture Reader, edited by Nicholas Mirzoeff. London
and New York: Routledge, 1998, pp.273-278.
Baudrillard, Jean, Simulations, translated
by Paul Foss, Paul Patton, Philip Beitchman. New York: Semiotext(e),
1983.
Berger, John, “Why Look at Animals?”
in About Looking. New York: Pantheon Books, 1980, pp. 1-26.
Bergson, Henri, Matter and Memory, translated
by Nancy Margaret Paul and W. Scott Palmer. Original publication
The Macmillan Co. New York, 1912. Republication, Mineola,
New York: Dover, 2004.
Cox, Geoff and Adrian Ward, “Why Look
at Artificial Animals?” Consciousness Reframed 2003.
http://www.generative.net/papers/animals.pdf
Deleuze, Gilles and Felix Guattari, A Thousand
Plateaus: Capitalism and Schizophrenia, translated and forward
by Brian Massumi. London: University of Minnesota Press, 1987.
Friedberg, Anne, “The Mobilized and
Virtual Gaze in Modernity: Flâneur/Flâneuse,”
The Visual Culture Reader, edited by Nicholas Mirzoeff. London
and New York: Routledge, 1998, pp. 253-262.
Haraway, Donna, “There Are Always
More Things Going on Than You Thought! Methodologies as Thinking
Technologies,” The Haraway Reader. New York and London:
Routledge, 2004, pp. 321-342.
Jay, Martin, Downcast Eyes: The Denigration
of Vision in Twentieth-Century French Thought. Berkeley: University
of California Press, 1993.
Massumi, Brian, Realer than Real: The Simulacrum
According to Deleuze and Guattari. Copyright no.1, 1987, pp.
90-97.
Rushdie, Salman, “In Good Faith: A
Pen against the Sword,” Newsweek, 12 Feb. 1990.
|
|